{
  "schema": "sounddeck.project.v1",
  "project": { "id": "fleeting", "name": "Fleeting", "version": "0.1.0", "namespace": "fleeting" },
  "palette": { "direction": "fragile machinery, patient distance, urgent cooperation", "mixPriority": ["recall", "danger", "quick-comms", "movement", "music"] },
  "assets": [
    { "id": "fleeting/pod/boost/standard", "type": "sound", "source": "fleeting-pod-boost", "status": "seeded" },
    { "id": "fleeting/recall/warning/urgent-01", "type": "sound", "source": "fleeting-recall-warning", "status": "seeded" },
    { "id": "fleeting/resource/fuel/pickup", "type": "sound", "source": "fleeting-fuel-pickup", "status": "seeded" },
    { "id": "fleeting/pod/dock/latch", "type": "sound", "source": "fleeting-docking-latch", "status": "seeded" },
    { "id": "fleeting/carrier/weapon/charge-loop", "type": "sound", "source": "fleeting-weapon-charge", "status": "seeded" },
    { "id": "fleeting/carrier/engine/cruise-loop", "type": "loop", "source": "fleeting-carrier-drift", "status": "seeded" },
    { "id": "fleeting/swarm/assault/phase-01", "type": "loop", "source": "fleeting-recall-fire", "status": "seeded" },
    { "id": "fleeting/music/journey/long-way-home", "type": "song", "source": "fleeting-long-way-home", "status": "seeded" }
  ],
  "reviewRules": ["Critical calls remain readable without music", "Loops leave spectral space for pod engines", "Every runtime export retains its editable SoundDeck recipe"]
}
